Subs vary in size and effect, and his gear only has so much capacity, so don't overload it.
PORTAL KNIGHTS HARD MODE BOSSES SERIES
Rather than being a series of items stratified by type, Copen loads subroutines (subs) into his gear to gain various effects such as increased attack power. He can also slow his descent or bound off the floor to keep an aerial combo going.Ĭopen uses a different equipment system than Gunvolt.
While he cannot continuously sprint like GV, he can air-dash diagonally, allowing for maneuvers such as continually bounding off walls Mario-style. These beams deal a higher degree of damage compared to GV's rounds, but cannot be modified in trajectory or effects via equipment.Ĭopen's gear allows for a great degree of mobility. Copen's gun only fires off lasers on full-auto. Gunvolt can also make use of "clips" to alter the amount of tags he can use, which increases or decreases the power of his Flashfield.Ĭopen's gameplay on the other hand, is completely different to Gunvolt's. Certain skills require no skill points at all, and don't drain kudos, though they aren't as powerful as the ones that do. In addition to his skills from the previous game, Gunvolt also has several new skills, both defensive and offensive. His Flashfield also slows his descent, allowing him to cross large gaps when combined with his dashes. Gunvolt's gameplay is largely identical to the previous game: using his gun, he is able to tag his enemies and use his Flashfield to do extra damage. Unlike its predecessor, Azure Striker Gunvolt 2 has two separate playable characters: Gunvolt, and his rival Copen, each with their own different gameplay styles.